

 /****************************************************************

  *                                                              *

  *  curvyCorners                                                *

  *  ------------                                                *

  *                                                              *

  *  This script generates rounded corners for your divs.        *

  *                                                              *

  *  Version 1.2.7                                               *

  *  Copyright (c) 2006 Cameron Cooke                            *

  *  By: Cameron Cooke and Tim Hutchison.                        *

  *                                                              *

  *                                                              *

  *  Website: http://www.curvycorners.net                        *

  *  Email:   info@totalinfinity.com                             *

  *  Forum:   http://www.curvycorners.net/forum/                 *

  *                                                              *

  *                                                              *

  *  This library is free software; you can redistribute         *

  *  it and/or modify it under the terms of the GNU              *

  *  Lesser General Public License as published by the           *

  *  Free Software Foundation; either version 2.1 of the         *

  *  License, or (at your option) any later version.             *

  *                                                              *

  *  This library is distributed in the hope that it will        *

  *  be useful, but WITHOUT ANY WARRANTY; without even the       *

  *  implied warranty of MERCHANTABILITY or FITNESS FOR A        *

  *  PARTICULAR PURPOSE. See the GNU Lesser General Public       *

  *  License for more details.                                   *

  *                                                              *

  *  You should have received a copy of the GNU Lesser           *

  *  General Public License along with this library;             *

  *  Inc., 59 Temple Place, Suite 330, Boston,                   *

  *  MA 02111-1307 USA                                           *

  *                                                              *

  ****************************************************************/



  // Browser detection

  var isIE     = navigator.userAgent.toLowerCase().indexOf("msie") > -1;

  var isMoz    = document.implementation && document.implementation.createDocument;

  var isSafari = ((navigator.userAgent.toLowerCase().indexOf('safari')!=-1)&&(navigator.userAgent.toLowerCase().indexOf('mac')!=-1))?true:false;



  /*

  Usage:



  newCornersObj = new curvyCorners(settingsObj, "classNameStr");

  newCornersObj = new curvyCorners(settingsObj, divObj1[, divObj2[, divObj3[, . . . [, divObjN]]]]);

  */

  function curvyCorners()

  {

      // Check parameters

      if(typeof(arguments[0]) != "object") throw newCurvyError("First parameter of curvyCorners() must be an object.");

      if(typeof(arguments[1]) != "object" && typeof(arguments[1]) != "string") throw newCurvyError("Second parameter of curvyCorners() must be an object or a class name.");



      // Get object(s)

      if(typeof(arguments[1]) == "string")

      {

          // Get elements by class name

          var startIndex = 0;

          var boxCol = getElementsByClass(arguments[1]);

      }

      else

      {

          // Get objects

          var startIndex = 1;

          var boxCol = arguments;

      }



      // Create return collection/object

      var curvyCornersCol = new Array();



      // Loop through each argument

      for(var i = startIndex, j = boxCol.length; i < j; i++)

      {

          if(boxCol[i].tagName.toLowerCase() == "div")

          {

              curvyCornersCol[curvyCornersCol.length] = new curvyObject(arguments[0], boxCol[i]);

          }

      }



      this.objects = curvyCornersCol;



      // Applys the curvyCorners to all objects

      this.applyCornersToAll = function()

      {

          for(var x = 0, k = this.objects.length; x < k; x++)

          {

              this.objects[x].applyCorners();

          }

      }

  }



  // curvyCorners object (can be called directly)

  function curvyObject()

  {

      // Setup Globals

      this.box             = arguments[1];

      this.settings        = arguments[0];

      this.topContainer    = null;

      this.bottomContainer = null;

      this.masterCorners   = new Array();

      this.contentDIV      = null;



      // Get box formatting details

      var boxHeight       = get_style(this.box, "height", "height");

      var boxWidth        = get_style(this.box, "width", "width");

      var borderWidth     = get_style(this.box, "borderTopWidth", "border-top-width");

      var borderColour    = get_style(this.box, "borderTopColor", "border-top-color");

      var boxColour       = get_style(this.box, "backgroundColor", "background-color");

      var backgroundImage = get_style(this.box, "backgroundImage", "background-image");

      var boxPosition     = get_style(this.box, "position", "position");

      var boxPadding      = get_style(this.box, "paddingTop", "padding-top");



      // Set formatting propertes

      this.boxHeight       = parseInt(((boxHeight != "" && boxHeight != "auto" && boxHeight.indexOf("%") == -1)? boxHeight.substring(0, boxHeight.indexOf("px")) : this.box.scrollHeight));

      this.boxWidth        = parseInt(((boxWidth != "" && boxWidth != "auto" && boxWidth.indexOf("%") == -1)? boxWidth.substring(0, boxWidth.indexOf("px")) : this.box.scrollWidth));

      this.borderWidth     = parseInt(((borderWidth != "" && borderWidth.indexOf("px") !== -1)? borderWidth.slice(0, borderWidth.indexOf("px")) : 0));

      this.boxColour       = format_colour(boxColour);

      this.boxPadding      = parseInt(((boxPadding != "" && boxPadding.indexOf("px") !== -1)? boxPadding.slice(0, boxPadding.indexOf("px")) : 0));

      this.borderColour    = format_colour(borderColour);

      this.borderString    = this.borderWidth + "px" + " solid " + this.borderColour;

      this.backgroundImage = ((backgroundImage != "none")? backgroundImage : "");

      this.boxContent      = this.box.innerHTML;



      // Make box relative if not already absolute and remove any padding

      if(boxPosition != "absolute") this.box.style.position = "relative";

      this.box.style.padding = "0px";



      // If IE and height and width are not set, we need to set width so that we get positioning

      if(isIE && boxWidth == "auto" && boxHeight == "auto") this.box.style.width = "100%";



      // Resize box so that it stays to the orignal height





      // Remove content if box is using autoPad

      if(this.settings.autoPad == true && this.boxPadding > 0)

        this.box.innerHTML = "";



      /*

      This method creates the corners and

      applies them to the div element.

      */

      this.applyCorners = function()

      {

          /*

          Create top and bottom containers.

          These will be used as a parent for the corners and bars.

          */

          for(var t = 0; t < 2; t++)

          {

              switch(t)

              {

                  // Top

                  case 0:



                      // Only build top bar if a top corner is to be draw

                      if(this.settings.tl || this.settings.tr)

                      {

                          var newMainContainer = document.createElement("DIV");

                          newMainContainer.style.width    = "100%";

                          newMainContainer.style.fontSize = "1px";

                          newMainContainer.style.overflow = "hidden";

                          newMainContainer.style.position = "absolute";

                          newMainContainer.style.paddingLeft  = this.borderWidth + "px";

                          newMainContainer.style.paddingRight = this.borderWidth + "px";

                          var topMaxRadius = Math.max(this.settings.tl ? this.settings.tl.radius : 0, this.settings.tr ? this.settings.tr.radius : 0);

                          newMainContainer.style.height = topMaxRadius + "px";

                          newMainContainer.style.top    = 0 - topMaxRadius + "px";

                          newMainContainer.style.left   = 0 - this.borderWidth + "px";

                          this.topContainer = this.box.appendChild(newMainContainer);

                      }

                      break;



                  // Bottom

                  case 1:



                      // Only build bottom bar if a top corner is to be draw

                      if(this.settings.bl || this.settings.br)

                      {

                          var newMainContainer = document.createElement("DIV");

                          newMainContainer.style.width    = "100%";

                          newMainContainer.style.fontSize = "1px";

                          newMainContainer.style.overflow = "hidden";

                          newMainContainer.style.position = "absolute";

                          newMainContainer.style.paddingLeft  = this.borderWidth + "px";

                          newMainContainer.style.paddingRight = this.borderWidth + "px";

                          var botMaxRadius = Math.max(this.settings.bl ? this.settings.bl.radius : 0, this.settings.br ? this.settings.br.radius : 0);

                          newMainContainer.style.height  = botMaxRadius + "px";

                          newMainContainer.style.bottom  =  0 - botMaxRadius + "px";

                          newMainContainer.style.left    =  0 - this.borderWidth + "px";

                          this.bottomContainer = this.box.appendChild(newMainContainer);

                      }

                      break;

              }

          }



          // Turn off current borders

          if(this.topContainer) this.box.style.borderTopWidth = "0px";

          if(this.bottomContainer) this.box.style.borderBottomWidth = "0px";



          // Create array of available corners

          var corners = ["tr", "tl", "br", "bl"];



          /*

          Loop for each corner

          */

          for(var i in corners)

          {

              // Get current corner type from array

              var cc = corners[i];



              // Has the user requested the currentCorner be round?

              if(!this.settings[cc])

              {

                  // No

                  if(((cc == "tr" || cc == "tl") && this.topContainer != null) || ((cc == "br" || cc == "bl") && this.bottomContainer != null))

                  {

                      // We need to create a filler div to fill the space upto the next horzontal corner.

                      var newCorner = document.createElement("DIV");



                      // Setup corners properties

                      newCorner.style.position = "relative";

                      newCorner.style.fontSize = "1px";

                      newCorner.style.overflow = "hidden";



                      // Add background image?

                      if(this.backgroundImage == "")

                        newCorner.style.backgroundColor = this.boxColour;

                      else

                        newCorner.style.backgroundImage = this.backgroundImage;



                      switch(cc)

                      {

                          case "tl":

                              newCorner.style.height      = topMaxRadius - this.borderWidth + "px";

                              newCorner.style.marginRight = this.settings.tr.radius - (this.borderWidth*2) + "px";

                              newCorner.style.borderLeft  = this.borderString;

                              newCorner.style.borderTop   = this.borderString;

                              newCorner.style.left        = -this.borderWidth + "px";

                              break;



                          case "tr":

                              newCorner.style.height      = topMaxRadius - this.borderWidth + "px";

                              newCorner.style.marginLeft  = this.settings.tl.radius - (this.borderWidth*2) + "px";

                              newCorner.style.borderRight = this.borderString;

                              newCorner.style.borderTop   = this.borderString;

                              newCorner.style.backgroundPosition  = "-" + (topMaxRadius + this.borderWidth) + "px 0px";

                              newCorner.style.left        = this.borderWidth + "px";

                              break;



                          case "bl":

                              newCorner.style.height       = botMaxRadius - this.borderWidth + "px";

                              newCorner.style.marginRight  = this.settings.br.radius - (this.borderWidth*2) + "px";

                              newCorner.style.borderLeft   = this.borderString;

                              newCorner.style.borderBottom = this.borderString;

                              newCorner.style.left         = -this.borderWidth + "px";

                              newCorner.style.backgroundPosition = "-" + (this.borderWidth) + "px -" + (this.boxHeight + (botMaxRadius + this.borderWidth)) + "px";

                              break;



                          case "br":

                              newCorner.style.height       = botMaxRadius - this.borderWidth + "px";

                              newCorner.style.marginLeft   = this.settings.bl.radius - (this.borderWidth*2) + "px";

                              newCorner.style.borderRight  = this.borderString;

                              newCorner.style.borderBottom = this.borderString;

                              newCorner.style.left         = this.borderWidth + "px"

                              newCorner.style.backgroundPosition = "-" + (botMaxRadius + this.borderWidth) + "px -" + (this.boxHeight + (botMaxRadius + this.borderWidth)) + "px";

                              break;

                      }

                  }

              }

              else

              {

                  /*

                  PERFORMANCE NOTE:



                  If more than one corner is requested and a corner has been already

                  created for the same radius then that corner will be used as a master and cloned.

                  The pixel bars will then be repositioned to form the new corner type.

                  All new corners start as a bottom right corner.

                  */

                  if(this.masterCorners[this.settings[cc].radius])

                  {

                      // Create clone of the master corner

                      var newCorner = this.masterCorners[this.settings[cc].radius].cloneNode(true);

                  }

                  else

                  {

                      // Yes, we need to create a new corner

                      var newCorner = document.createElement("DIV");

                      newCorner.style.height = this.settings[cc].radius + "px";

                      newCorner.style.width  = this.settings[cc].radius + "px";

                      newCorner.style.position = "absolute";

                      newCorner.style.fontSize = "1px";

                      newCorner.style.overflow = "hidden";



                      // THE FOLLOWING BLOCK OF CODE CREATES A ROUNDED CORNER

                      // ---------------------------------------------------- TOP



                      // Get border radius

                      var borderRadius = parseInt(this.settings[cc].radius - this.borderWidth);



                      // Cycle the x-axis

                      for(var intx = 0, j = this.settings[cc].radius; intx < j; intx++)

                      {

                          // Calculate the value of y1 which identifies the pixels inside the border

                          if((intx +1) >= borderRadius)

                            var y1 = -1;

                          else

                            var y1 = (Math.floor(Math.sqrt(Math.pow(borderRadius, 2) - Math.pow((intx+1), 2))) - 1);



                          // Only calculate y2 and y3 if there is a border defined

                          if(borderRadius != j)

                          {

                              if((intx) >= borderRadius)

                                var y2 = -1;

                              else

                                var y2 = Math.ceil(Math.sqrt(Math.pow(borderRadius,2) - Math.pow(intx, 2)));



                              if((intx+1) >= j)

                                var y3 = -1;

                              else

                                var y3 = (Math.floor(Math.sqrt(Math.pow(j ,2) - Math.pow((intx+1), 2))) - 1);

                          }



                          // Calculate y4

                          if((intx) >= j)

                            var y4 = -1;

                          else

                            var y4 = Math.ceil(Math.sqrt(Math.pow(j ,2) - Math.pow(intx, 2)));



                          // Draw bar on inside of the border with foreground colour

                          if(y1 > -1) this.drawPixel(intx, 0, this.boxColour, 100, (y1+1), newCorner, -1, this.settings[cc].radius);



                          // Only draw border/foreground antialiased pixels and border if there is a border defined

                          if(borderRadius != j)

                          {

                              // Cycle the y-axis

                              for(var inty = (y1 + 1); inty < y2; inty++)

                              {

                                  // Draw anti-alias pixels

                                  if(this.settings.antiAlias)

                                  {

                                      // For each of the pixels that need anti aliasing between the foreground and border colour draw single pixel divs

                                      if(this.backgroundImage != "")

                                      {

                                          var borderFract = (pixelFraction(intx, inty, borderRadius) * 100);



                                          if(borderFract < 30)

                                          {

										                                    this.drawPixel(intx, inty, this.borderColour, 100, 1, newCorner, 0, this.settings[cc].radius);

                                          }

									                                 else

                                          {

									                                     this.drawPixel(intx, inty, this.borderColour, 100, 1, newCorner, -1, this.settings[cc].radius);

                                          }

                                      }

                                      else

                                      {

                                          var pixelcolour = BlendColour(this.boxColour, this.borderColour, pixelFraction(intx, inty, borderRadius));

                                          this.drawPixel(intx, inty, pixelcolour, 100, 1, newCorner, 0, this.settings[cc].radius, cc);

                                      }

                                  }

                              }



                              // Draw bar for the border

                              if(this.settings.antiAlias)

                              {

                                  if(y3 >= y2)

                                  {

                                     if (y2 == -1) y2 = 0;

                                     this.drawPixel(intx, y2, this.borderColour, 100, (y3 - y2 + 1), newCorner, 0, 0);

                                  }

                              }

                              else

                              {

                                  if(y3 >= y1)

                                  {

                                      this.drawPixel(intx, (y1 + 1), this.borderColour, 100, (y3 - y1), newCorner, 0, 0);

                                  }

                              }



                              // Set the colour for the outside curve

                              var outsideColour = this.borderColour;

                          }

                          else

                          {

                              // Set the coour for the outside curve

                              var outsideColour = this.boxColour;

                              var y3 = y1;

                          }



                          // Draw aa pixels?

                          if(this.settings.antiAlias)

                          {

                              // Cycle the y-axis and draw the anti aliased pixels on the outside of the curve

                              for(var inty = (y3 + 1); inty < y4; inty++)

                              {

                                  // For each of the pixels that need anti aliasing between the foreground/border colour & background draw single pixel divs

                                  this.drawPixel(intx, inty, outsideColour, (pixelFraction(intx, inty , j) * 100), 1, newCorner, ((this.borderWidth > 0)? 0 : -1), this.settings[cc].radius);

                              }

                          }

                      }



                      // END OF CORNER CREATION

                      // ---------------------------------------------------- END



                      // We now need to store the current corner in the masterConers array

                      this.masterCorners[this.settings[cc].radius] = newCorner.cloneNode(true);

                  }



                  /*

                  Now we have a new corner we need to reposition all the pixels unless

                  the current corner is the bottom right.

                  */

                  if(cc != "br")

                  {

                      // Loop through all children (pixel bars)

                      for(var t = 0, k = newCorner.childNodes.length; t < k; t++)

                      {

                          // Get current pixel bar

                          var pixelBar = newCorner.childNodes[t];



                          // Get current top and left properties

                          var pixelBarTop    = parseInt(pixelBar.style.top.substring(0, pixelBar.style.top.indexOf("px")));

                          var pixelBarLeft   = parseInt(pixelBar.style.left.substring(0, pixelBar.style.left.indexOf("px")));

                          var pixelBarHeight = parseInt(pixelBar.style.height.substring(0, pixelBar.style.height.indexOf("px")));



                          // Reposition pixels

                          if(cc == "tl" || cc == "bl"){

                              pixelBar.style.left = this.settings[cc].radius -pixelBarLeft -1 + "px"; // Left

                          }

                          if(cc == "tr" || cc == "tl"){

                              pixelBar.style.top =  this.settings[cc].radius -pixelBarHeight -pixelBarTop + "px"; // Top

                          }



                          switch(cc)

                          {

                              case "tr":

                                  pixelBar.style.backgroundPosition  = "-" + Math.abs((this.boxWidth - this.settings[cc].radius + this.borderWidth) + pixelBarLeft) + "px -" + Math.abs(this.settings[cc].radius -pixelBarHeight -pixelBarTop - this.borderWidth) + "px";

                                  break;



                              case "tl":

                                  pixelBar.style.backgroundPosition = "-" + Math.abs((this.settings[cc].radius -pixelBarLeft -1)  - this.borderWidth) + "px -" + Math.abs(this.settings[cc].radius -pixelBarHeight -pixelBarTop - this.borderWidth) + "px";

                                  break;



                              case "bl":

                                  pixelBar.style.backgroundPosition = "-" + Math.abs((this.settings[cc].radius -pixelBarLeft -1) - this.borderWidth) + "px -" + Math.abs((this.boxHeight + this.settings[cc].radius + pixelBarTop) -this.borderWidth) + "px";

                                  break;

                          }

                      }

                  }

              }



              if(newCorner)

              {

                  // Position the container

                  switch(cc)

                  {

                      case "tl":

                        if(newCorner.style.position == "absolute") newCorner.style.top  = "0px";

                        if(newCorner.style.position == "absolute") newCorner.style.left = "0px";

                        if(this.topContainer) this.topContainer.appendChild(newCorner);

                        break;



                      case "tr":

                        if(newCorner.style.position == "absolute") newCorner.style.top  = "0px";

                        if(newCorner.style.position == "absolute") newCorner.style.right = "0px";

                        if(this.topContainer) this.topContainer.appendChild(newCorner);

                        break;



                      case "bl":

                        if(newCorner.style.position == "absolute") newCorner.style.bottom  = "0px";

                        if(newCorner.style.position == "absolute") newCorner.style.left = "0px";

                        if(this.bottomContainer) this.bottomContainer.appendChild(newCorner);

                        break;



                      case "br":

                        if(newCorner.style.position == "absolute") newCorner.style.bottom   = "0px";

                        if(newCorner.style.position == "absolute") newCorner.style.right = "0px";

                        if(this.bottomContainer) this.bottomContainer.appendChild(newCorner);

                        break;

                  }

              }

          }



          /*

          The last thing to do is draw the rest of the filler DIVs.

          We only need to create a filler DIVs when two corners have

          diffrent radiuses in either the top or bottom container.

          */



          // Find out which corner has the biiger radius and get the difference amount

          var radiusDiff = new Array();

          radiusDiff["t"] = Math.abs(this.settings.tl.radius - this.settings.tr.radius)

          radiusDiff["b"] = Math.abs(this.settings.bl.radius - this.settings.br.radius);



          for(z in radiusDiff)

          {

              if(radiusDiff[z])

              {

                  // Get the type of corner that is the smaller one

                  var smallerCornerType = ((this.settings[z + "l"].radius < this.settings[z + "r"].radius)? z +"l" : z +"r");



                  // First we need to create a DIV for the space under the smaller corner

                  var newFiller = document.createElement("DIV");

                  newFiller.style.height = radiusDiff[z] + "px";

                  newFiller.style.width  =  this.settings[smallerCornerType].radius+ "px"

                  newFiller.style.position = "absolute";

                  newFiller.style.fontSize = "1px";

                  newFiller.style.overflow = "hidden";

                  newFiller.style.backgroundColor = this.boxColour;

                  //newFiller.style.backgroundColor = get_random_color();



                  // Position filler

                  switch(smallerCornerType)

                  {

                      case "tl":

                          newFiller.style.bottom = "0px";

                          newFiller.style.left   = "0px";

                          newFiller.style.borderLeft = this.borderString;

                          this.topContainer.appendChild(newFiller);

                          break;



                      case "tr":

                          newFiller.style.bottom = "0px";

                          newFiller.style.right  = "0px";

                          newFiller.style.borderRight = this.borderString;

                          this.topContainer.appendChild(newFiller);

                          break;



                      case "bl":

                          newFiller.style.top    = "0px";

                          newFiller.style.left   = "0px";

                          newFiller.style.borderLeft = this.borderString;

                          this.bottomContainer.appendChild(newFiller);

                          break;



                      case "br":

                          newFiller.style.top    = "0px";

                          newFiller.style.right  = "0px";

                          newFiller.style.borderRight = this.borderString;

                          this.bottomContainer.appendChild(newFiller);

                          break;

                  }

              }



              // Create the bar to fill the gap between each corner horizontally

              var newFillerBar = document.createElement("DIV");

              newFillerBar.style.position = "relative";

              newFillerBar.style.fontSize = "1px";

              newFillerBar.style.overflow = "hidden";

              newFillerBar.style.backgroundColor = this.boxColour;

              newFillerBar.style.backgroundImage = this.backgroundImage;



              switch(z)

              {

                  case "t":

                      // Top Bar

                      if(this.topContainer)

                      {

                          // Edit by Asger Hallas: Check if settings.xx.radius is not false

                          if(this.settings.tl.radius && this.settings.tr.radius)

                          {

                              newFillerBar.style.height      = topMaxRadius - this.borderWidth + "px";

                              newFillerBar.style.marginLeft  = this.settings.tl.radius - this.borderWidth + "px";

                              newFillerBar.style.marginRight = this.settings.tr.radius - this.borderWidth + "px";

                              newFillerBar.style.borderTop   = this.borderString;



                              if(this.backgroundImage != "")

                                newFillerBar.style.backgroundPosition  = "-" + (topMaxRadius + this.borderWidth) + "px 0px";



                              this.topContainer.appendChild(newFillerBar);

                          }



                          // Repos the boxes background image

                          this.box.style.backgroundPosition      = "0px -" + (topMaxRadius - this.borderWidth) + "px";

                      }

                      break;



                  case "b":

                      if(this.bottomContainer)

                      {

                          // Edit by Asger Hallas: Check if settings.xx.radius is not false

                          if(this.settings.bl.radius && this.settings.br.radius)

                          {

                              // Bottom Bar

                              newFillerBar.style.height       = botMaxRadius - this.borderWidth + "px";

                              newFillerBar.style.marginLeft   = this.settings.bl.radius - this.borderWidth + "px";

                              newFillerBar.style.marginRight  = this.settings.br.radius - this.borderWidth + "px";

                              newFillerBar.style.borderBottom = this.borderString;



                              if(this.backgroundImage != "")

                                newFillerBar.style.backgroundPosition  = "-" + (botMaxRadius + this.borderWidth) + "px -" + (this.boxHeight + (topMaxRadius + this.borderWidth)) + "px";



                              this.bottomContainer.appendChild(newFillerBar);

                          }

                      }

                      break;

              }

          }



          /*

          AutoPad! apply padding if set.

          */

          if(this.settings.autoPad == true && this.boxPadding > 0)

          {

              // Create content container

              var contentContainer = document.createElement("DIV");



              // Set contentContainer's properties

              contentContainer.style.position = "relative";

              contentContainer.innerHTML      = this.boxContent;

              contentContainer.className      = "autoPadDiv";



              // Get padding amounts

              var topPadding = Math.abs(topMaxRadius - this.boxPadding);

              var botPadding = Math.abs(botMaxRadius - this.boxPadding);



              // Apply top padding

              if(topMaxRadius < this.boxPadding)

                contentContainer.style.paddingTop = topPadding + "px";



              // Apply Bottom padding

              if(botMaxRadius < this.boxPadding)

                contentContainer.style.paddingBottom = botMaxRadius + "px";



              // Apply left and right padding

              contentContainer.style.paddingLeft = this.boxPadding + "px";

              contentContainer.style.paddingRight = this.boxPadding + "px";



              // Append contentContainer

              this.contentDIV = this.box.appendChild(contentContainer);

          }

      }



      /*

      This function draws the pixles

      */

      this.drawPixel = function(intx, inty, colour, transAmount, height, newCorner, image, cornerRadius)

      {

          // Create pixel

          var pixel = document.createElement("DIV");

          pixel.style.height   = height + "px";

          pixel.style.width    = "1px";

          pixel.style.position = "absolute";

          pixel.style.fontSize = "1px";

          pixel.style.overflow = "hidden";



          // Max Top Radius

          var topMaxRadius = Math.max(this.settings["tr"].radius, this.settings["tl"].radius);



          // Dont apply background image to border pixels

          if(image == -1 && this.backgroundImage != "")

          {

              pixel.style.backgroundImage = this.backgroundImage;

			           pixel.style.backgroundPosition  = "-" + (this.boxWidth - (cornerRadius - intx) + this.borderWidth) + "px -" + ((this.boxHeight + topMaxRadius + inty) -this.borderWidth) + "px";

		        }

          else

          {

              pixel.style.backgroundColor = colour;

          }



          // Set opacity if the transparency is anything other than 100

          if (transAmount != 100)

            setOpacity(pixel, transAmount);



          // Set the pixels position

          pixel.style.top = inty + "px";

          pixel.style.left = intx + "px";



          newCorner.appendChild(pixel);

      }

  }



  // ------------- UTILITY FUNCTIONS



  // Inserts a element after another

  function insertAfter(parent, node, referenceNode)

  {

	     parent.insertBefore(node, referenceNode.nextSibling);

  }



  /*

  Blends the two colours by the fraction

  returns the resulting colour as a string in the format "#FFFFFF"

  */

  function BlendColour(Col1, Col2, Col1Fraction)

  {

      var red1 = parseInt(Col1.substr(1,2),16);

      var green1 = parseInt(Col1.substr(3,2),16);

      var blue1 = parseInt(Col1.substr(5,2),16);

      var red2 = parseInt(Col2.substr(1,2),16);

      var green2 = parseInt(Col2.substr(3,2),16);

      var blue2 = parseInt(Col2.substr(5,2),16);



      if(Col1Fraction > 1 || Col1Fraction < 0) Col1Fraction = 1;



      var endRed = Math.round((red1 * Col1Fraction) + (red2 * (1 - Col1Fraction)));

      if(endRed > 255) endRed = 255;

      if(endRed < 0) endRed = 0;



      var endGreen = Math.round((green1 * Col1Fraction) + (green2 * (1 - Col1Fraction)));

      if(endGreen > 255) endGreen = 255;

      if(endGreen < 0) endGreen = 0;



      var endBlue = Math.round((blue1 * Col1Fraction) + (blue2 * (1 - Col1Fraction)));

      if(endBlue > 255) endBlue = 255;

      if(endBlue < 0) endBlue = 0;



      return "#" + IntToHex(endRed)+ IntToHex(endGreen)+ IntToHex(endBlue);

  }



  /*

  Converts a number to hexadecimal format

  */

  function IntToHex(strNum)

  {

      base = strNum / 16;

      rem = strNum % 16;

      base = base - (rem / 16);

      baseS = MakeHex(base);

      remS = MakeHex(rem);



      return baseS + '' + remS;

  }





  /*

  gets the hex bits of a number

  */

  function MakeHex(x)

  {

      if((x >= 0) && (x <= 9))

      {

          return x;

      }

      else

      {

          switch(x)

          {

              case 10: return "A";

              case 11: return "B";

              case 12: return "C";

              case 13: return "D";

              case 14: return "E";

              case 15: return "F";

          }

      }

  }





  /*

  For a pixel cut by the line determines the fraction of the pixel on the 'inside' of the

  line.  Returns a number between 0 and 1

  */

  function pixelFraction(x, y, r)

  {

      var pixelfraction = 0;



      /*

      determine the co-ordinates of the two points on the perimeter of the pixel that the

      circle crosses

      */

      var xvalues = new Array(1);

      var yvalues = new Array(1);

      var point = 0;

      var whatsides = "";



      // x + 0 = Left

      var intersect = Math.sqrt((Math.pow(r,2) - Math.pow(x,2)));



      if ((intersect >= y) && (intersect < (y+1)))

      {

          whatsides = "Left";

          xvalues[point] = 0;

          yvalues[point] = intersect - y;

          point =  point + 1;

      }

      // y + 1 = Top

      var intersect = Math.sqrt((Math.pow(r,2) - Math.pow(y+1,2)));



      if ((intersect >= x) && (intersect < (x+1)))

      {

          whatsides = whatsides + "Top";

          xvalues[point] = intersect - x;

          yvalues[point] = 1;

          point = point + 1;

      }

      // x + 1 = Right

      var intersect = Math.sqrt((Math.pow(r,2) - Math.pow(x+1,2)));



      if ((intersect >= y) && (intersect < (y+1)))

      {

          whatsides = whatsides + "Right";

          xvalues[point] = 1;

          yvalues[point] = intersect - y;

          point =  point + 1;

      }

      // y + 0 = Bottom

      var intersect = Math.sqrt((Math.pow(r,2) - Math.pow(y,2)));



      if ((intersect >= x) && (intersect < (x+1)))

      {

          whatsides = whatsides + "Bottom";

          xvalues[point] = intersect - x;

          yvalues[point] = 0;

      }



      /*

      depending on which sides of the perimeter of the pixel the circle crosses calculate the

      fraction of the pixel inside the circle

      */

      switch (whatsides)

      {

              case "LeftRight":

              pixelfraction = Math.min(yvalues[0],yvalues[1]) + ((Math.max(yvalues[0],yvalues[1]) - Math.min(yvalues[0],yvalues[1]))/2);

              break;



              case "TopRight":

              pixelfraction = 1-(((1-xvalues[0])*(1-yvalues[1]))/2);

              break;



              case "TopBottom":

              pixelfraction = Math.min(xvalues[0],xvalues[1]) + ((Math.max(xvalues[0],xvalues[1]) - Math.min(xvalues[0],xvalues[1]))/2);

              break;



              case "LeftBottom":

              pixelfraction = (yvalues[0]*xvalues[1])/2;

              break;



              default:

              pixelfraction = 1;

      }



      return pixelfraction;

  }





  // This function converts CSS rgb(x, x, x) to hexadecimal

  function rgb2Hex(rgbColour)

  {

      try{



          // Get array of RGB values

          var rgbArray = rgb2Array(rgbColour);



          // Get RGB values

          var red   = parseInt(rgbArray[0]);

          var green = parseInt(rgbArray[1]);

          var blue  = parseInt(rgbArray[2]);



          // Build hex colour code

          var hexColour = "#" + IntToHex(red) + IntToHex(green) + IntToHex(blue);

      }

      catch(e){



          alert("There was an error converting the RGB value to Hexadecimal in function rgb2Hex");

      }



      return hexColour;

  }



  // Returns an array of rbg values

  function rgb2Array(rgbColour)

  {

      // Remove rgb()

      var rgbValues = rgbColour.substring(4, rgbColour.indexOf(")"));



      // Split RGB into array

      var rgbArray = rgbValues.split(", ");



      return rgbArray;

  }



  /*

  Function by Simon Willison from sitepoint.com

  Modified by Cameron Cooke adding Safari's rgba support

  */

  function setOpacity(obj, opacity)

  {

      opacity = (opacity == 100)?99.999:opacity;



      if(isSafari && obj.tagName != "IFRAME")

      {

          // Get array of RGB values

          var rgbArray = rgb2Array(obj.style.backgroundColor);



          // Get RGB values

          var red   = parseInt(rgbArray[0]);

          var green = parseInt(rgbArray[1]);

          var blue  = parseInt(rgbArray[2]);



          // Safari using RGBA support

          obj.style.backgroundColor = "rgba(" + red + ", " + green + ", " + blue + ", " + opacity/100 + ")";

      }

      else if(typeof(obj.style.opacity) != "undefined")

      {

          // W3C

          obj.style.opacity = opacity/100;

      }

      else if(typeof(obj.style.MozOpacity) != "undefined")

      {

          // Older Mozilla

          obj.style.MozOpacity = opacity/100;

      }

      else if(typeof(obj.style.filter) != "undefined")

      {

          // IE

          obj.style.filter = "alpha(opacity:" + opacity + ")";

      }

      else if(typeof(obj.style.KHTMLOpacity) != "undefined")

      {

          // Older KHTML Based Browsers

          obj.style.KHTMLOpacity = opacity/100;

      }

  }



  /*

  Returns index if the passed value is found in the

  array otherwise returns false.

  */

  function inArray(array, value)

  {

      for(var i = 0; i < array.length; i++){



          // Matches identical (===), not just similar (==).

          if (array[i] === value) return i;

      }



      return false;

  }



  /*

  Returns true if the passed value is found as a key

  in the array otherwise returns false.

  */

  function inArrayKey(array, value)

  {

      for(key in array){



          // Matches identical (===), not just similar (==).

          if(key === value) return true;

      }



      return false;

  }



  // Cross browser add event wrapper

  function addEvent(elm, evType, fn, useCapture) {

	  if (elm.addEventListener) {

		  elm.addEventListener(evType, fn, useCapture);

		  return true;

	  }

	  else if (elm.attachEvent) {

		  var r = elm.attachEvent('on' + evType, fn);

		  return r;

	  }

	  else {

		  elm['on' + evType] = fn;

	  }

  }



  // Cross browser remove event wrapper

  function removeEvent(obj, evType, fn, useCapture){

    if (obj.removeEventListener){

      obj.removeEventListener(evType, fn, useCapture);

      return true;

    } else if (obj.detachEvent){

      var r = obj.detachEvent("on"+evType, fn);

      return r;

    } else {

      alert("Handler could not be removed");

    }

  }



  // Formats colours

  function format_colour(colour)

  {

      var returnColour = "#ffffff";



      // Make sure colour is set and not transparent

      if(colour != "" && colour != "transparent")

      {

          // RGB Value?

          if(colour.substr(0, 3) == "rgb")

          {

              // Get HEX aquiv.

              returnColour = rgb2Hex(colour);

          }

          else if(colour.length == 4)

          {

              // 3 chr colour code add remainder

              returnColour = "#" + colour.substring(1, 2) + colour.substring(1, 2) + colour.substring(2, 3) + colour.substring(2, 3) + colour.substring(3, 4) + colour.substring(3, 4);

          }

          else

          {

              // Normal valid hex colour

              returnColour = colour;

          }

      }



      return returnColour;

  }



  // Returns the style value for the property specfied

  function get_style(obj, property, propertyNS)

  {

      try

      {

          if(obj.currentStyle)

          {

              var returnVal = eval("obj.currentStyle." + property);

          }

          else

          {

              /*

              Safari does not expose any information for the object if display is

              set to none is set so we temporally enable it.

              */

              if(isSafari && obj.style.display == "none")

              {

                obj.style.display = "";

                var wasHidden = true;

              }



              var returnVal = document.defaultView.getComputedStyle(obj, '').getPropertyValue(propertyNS);



              // Rehide the object

              if(isSafari && wasHidden)

              {

                  obj.style.display = "none";

              }

          }

      }

      catch(e)

      {

          // Do nothing

      }



      return returnVal;

  }



  // Get elements by class by Dustin Diaz.

  function getElementsByClass(searchClass, node, tag)

  {

	     var classElements = new Array();



      if(node == null)

		      node = document;

	     if(tag == null)

		      tag = '*';



	     var els = node.getElementsByTagName(tag);

	     var elsLen = els.length;

	     var pattern = new RegExp("(^|\s)"+searchClass+"(\s|$)");



	     for (i = 0, j = 0; i < elsLen; i++)

      {

		        if(pattern.test(els[i].className))

          {

			           classElements[j] = els[i];

			           j++;

		        }

	     }



	     return classElements;

  }



  // Displays error message

  function newCurvyError(errorMessage)

  {

      return new Error("curvyCorners Error:\n" + errorMessage)

  }
